![]() ![]() Another suggestion to do this is make a daily mission where the amount of rewards you get is based off of how many enemies you destroy. There needs to be something after that to keep the players playing. Right now it seems like the line of progression is get to the AC130 and stop playing. I’d also suggest adding a campaign mode with a storyline to keep the player engaged. Maybe that means adding enemies with more health, or adding more enemies that can attack your drone to add more to the shield functionality. ![]() As you progress, the difficulty should progress. This also means that the levels don’t get any harder. It seems like there are under 10 unique missions and then it just just cycles through them. Also, there could be more of a variety of mission types. I made it to the AC130 within a few days of playing for a couple hours each day. One complaint I have is that the progression seems really quick. The game is a very fun time passing game.
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